By Student Ambassador, Shania Waterson
Remote was an interactive live game that required us to make choices in an immaterial world, driven by technology. The show was led entirely by the audience, who had to work to work together to play our character.
Upon arrival we were handed a blue card, this would be used throughout the game whenever we wanted to make a choice. The game was led by two girls- Jess and Nem. Their outfits looked almost futuristic and they were enthusiastic and funny throughout, which was great for keeping the audience engaged.
Between the audience, we created our own ‘avatar’, Clarissa. Throughout the show, Clarissa would be involved in different scenarios, and we had to vote for what choice she should make, using the blue card. The majority vote would win.
After each scenario was completed, we were rewarded with ‘fun’. This was a part where Jess and Nem had to complete random forfeits, such as spinning on a chair, burping and napping. These forfeits would carry on until the majority of the audience voted for it to stop.
After our avatar, Clarissa had thrown up on her best friend after a night out, fired him the next day, had her child make amends and then let the same friend fall off of a building, it was time to choose our freedom. It was noted to us that our child had never once made a choice, all she did was suggest and let other people talk, yet nothing bad ever came of it. We could then choose whether we let our child make all of our choices for us, knowing that nothing bad would ever happen or we could have our freedom, not knowing whether our choices would have a positive or negative impact. Of course, we voted for freedom.
An audience member was then invited onto the stage to open a package. Inside this package were dice. He had to roll the dice and if it landed on 11 or 12, the world would be fine. However, if it landed on anything below, the world would end. It landed on 7. We were then reminded that he could’ve lied and said the dice landed on an 11 or 12, but he did not.
We then finished with some choices for the future. We had to vote on what we thought was the most likely prediction of our world in 2065. The predictions included: We are over populated, there is no Donald Trump, we have no coal, we are a part of a nuclear war, or we don’t exist.
Overall, Remote was a creative and engaging way of opening up our minds to the reality of life being taken over by technology and the negative impact your choices can have.
To see what is coming up this spring in The Studio, have a look here.